Pixel Art & 2D Platformers

This 8 weeks long course is taught at the School of Interactive Arts. The objective of this class is to teach students how to design and make pixel art for a 2D platformer. Over the course of 8 weeks, students will concept a theme and make all of the assets for the game. Code is provided.

* Slide show template is from the internet.

 

Game Animation

This 8 weeks long course is designed to teach the basis of 2D game animation, such as definitions, what animations you’ll need to make for a game, what’s the difference between game animation and animations we see on the TV, how do animators work, Unity3d engine’s animation and animator components, and 12 principles of animation.

* Slide show template is from the internet.

 
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Game Art Fundamentals

This is a series of class I taught at the School of Interactive Arts. It broadly covers most aspect in making game art, from concept, to animation. The goal of this course is not to train the students into experienced game artists, but to lead them to know how to “look”, and provide them the vocabulary.

* Slide show template is from the internet.

 

Storyboarding

The second semester I TAed at NYU Game Center, I chose to demo how to create storyboard. I was a professional graphic novelist before going to NYU, and I found that the knowing how to storyboard is tremendously helpful when planing for schematic animation, scene connection, and creating design documents. This class contains both basic ways and examples of making a storyboard, as well as the usage I found during working on games.

* Slide show template is from the internet.

 
 

Game Material making

This is a lecture about fabricating non-digital game materials. I taught it at New York University when I was a Teaching Assistant for Intro to Game Design. I chose this topic as my teaching practice on the job was because at my first year at NYU, I design a whole set of game pieces for our game Merchants of the Shifting Seas, including the box. It created the “WOW” moment even before the game was played. This made me realized (although the fun is the most important part,) the satisfaction physical materials bring into the game can really elaborate the product. Thus, I decided to share my thought process and experience about it.

* Slide show template is from the internet.