Halfway 

Co-created with : Michelle L Senteio for the Looking Glass Factory.

Developed with: Unity 3D.


Halfway is an interactive narrative experience designed to explore the storytelling potential of the device, the Looking Glass. The story is between a girl and a fish, who try to be friends with each other, yet need to learn to realize the differences between themselves and to compromise.

The art is drawn with colored pencils on rough paper for the lose texture, and the coloring and animation is done in Photoshop. Assembled in Unity.

Storyboard: